Join Ryan Kittleson for an in-depth discussion in this video Finishing the teeth, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
Let's get the teeth finished up with a few modeling tips and tricks that you…can use on a regular basis, then we'll get the teeth, eye, and spikes back to ZBrush.…Let's zoom in on the mouth so we can see those teeth better.…Select one and hit F to zoom in.…All right, let's go ahead and select all of the teeth, so I'm just going to hold…down Shift while I select each one.…Now we need to combine these teeth into one object, go to Mesh and click Combine.…
After this step the teeth are no longer instances, so make sure that any edits…you want done to the teeth have already been done before this step.…Now let's duplicate these teeth over to the other side.…Let me zoom out a little bit, so I can see this better and hit R to go in the Scale Mode.…Now when you combine, it moves the pivot point to the center of the world, so…that's great, and then I'm just going to hit Ctrl+D to duplicate and let's scale this over.…Now when you scale negative, it basically flips wherever you scale, over to the other side.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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