Okay, so I have done some more work on my skeleton here. Let's just review…what I have done so far.…So in last video we did the spine and the ribs.…I have also added in the arms, which are very similar to the legs.…They just branch out from the spine joints that they are closest to.…Let's take a closer look at the head here.…So I have added in a joint for the neck and let's take a look at that in the Outliner.…So we have got a joint for the neck coming out of that last spine joint and have…one central joint for the head and after the head is going to come the joints…for the antennas, the joints for the eyes and the joints for the mouth.…
So that way, as we rotate the neck all of that stuff will kind of move in unison.…So the joints for the eyes are pretty simple, coming off of that head joint--…Let's switch to the Top view. This is a little bit easier to see. Let me click here.…So I am just going to select that eye joint. And coming off the head joint I have…one joint that's centered in the sphere that makes the eyeball and then one…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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