Join Ryan Kittleson for an in-depth discussion in this video Finishing the pedestal, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now that the base is made we need to prepare it for use in Maya by laying out…its UVs and combining it with the Dewhopper scene.…Now geometry that's been decimated doesn't have any UVs by default.…So UV Master is going to create them for us.…Even though, it doesn't have any existing seams, so let's use UV Master to lay this out.…So let's go up to the Zplugin menu and open up UV Master.…Now even though this plane doesn't have any existing seams I want to turn on…Use Existing UV Seams.…Setting this option will force the plane to stay in one single shell.…
If I turn it off UV Master might break it up into multiple shells and that just…might be more complicated than I need.…Okay, it looks like we are ready to hit Unwrap.…All right, finished in just a few seconds.…All right, let's just check to make sure it did it right.…Let me go down to the Texture Map Palette here and let's click New From UV Map.…So it looks it laid it out all nice in one big circle.…All right, let's turn this off now.…Now it's time to get the base combined with the same Maya scene as the…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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