Join Aaron F. Ross for an in-depth discussion in this video Fine-tuning the look, part of Maya: Creating Fluid Effects (2013).
We have got the basics of our simulation working, but we need to spend a lot…of time adjusting all the various attributes on different nodes in order to get a good result.…For example, right now, when I just play that simulation and do a quick…rendering, we got some issues here.…First of all our wake is not very well defined. It's hardly even awake, and you…know, we really need to have better results there.…Also the foam isn't working the way we wanted to, the foam is actually swirling…around and its sort of inheriting the velocity of the Emitter.…
We don't want that either; we need that foam to stay put on the surface of the…water just like it would on a real ocean.…Okay, so let's fix all those things up.…The first thing we want to do is go into the locator and go to its attributes.…In my tests, I discovered that the boat was kind of penetrating through the water a bit too much.…And so I increased the Buoyancy to value of .8, and also brought the object…height up a little bit that's just going to sort of bias the object up a little bit, …
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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