Join Ryan Kittleson for an in-depth discussion in this video Fine-tuning lights and render settings, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
So far things like render quality, light samples and shadow detail have been…kept low so that we could do fast test renders.…Now it's time to get final render quality, so we need to start turning up the settings.…We'll be hitting lots of little things in this movie, but the main concept to…keep in mind is to only make one change at a time.…We'll be doing a test render after every setting that we change.…If you change several things at once and then the render doesn't come out…right or it takes too long, you won't know which setting it was that caused the problem.…
By changing just one setting at a time, you get a better understanding of what…they do, so let's start with our Render settings.…I'll go up and click this button.…We want to change the image size to 720 HD, so let's scroll down and set the…image size and from Presets, let just scroll down a bit here and find HD 720.…This will give us higher resolution renders than the default.…Now let's do a render and see what we get.…Okay, let me move this over here so we can see more of the render, okay, let's…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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