From the course: Modeling an F1 Wheel in Maya

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Fine-tuning the handle

Fine-tuning the handle - Maya Tutorial

From the course: Modeling an F1 Wheel in Maya

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Fine-tuning the handle

At this stage, we are ready to fine tune this handle to add some contour to the shape. Now being a handle, we would typically SLA this part, or rapid prototype this part, and hand it to the driver. He would hold the part and he would tell us, give us feedback into areas that were not comfortable. Maybe we have to open up a radius. Maybe we have to tighten the radius. Then we would mark the parts, adjust the cab model, then we could wrap the prototype again and go through this iterative process. But in this case, in chapter four, let's open up file 0404. I want to hide the top layer and let's go down one layer to handle solid. Let's take a look at how we could fine tune this. The first thing I'm going to do is go to edge. And I'm going to select the edge all the way around the central portion, like so. Let's go to R, and let's scale in the vertical. We can double click on this edge. And we can also scale in the vertical, like this. I'm going to R out of this, I'm going to Q out of…

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