Join Aaron F. Ross for an in-depth discussion in this video Fine-tuning attributes, part of Maya Dynamics: Creating Simulations (2012).
The basic structure of our simulation is in place, but as you can see, we're not…seeing physically accurate results and we're just going to then fine-tune that.…If we pulled this sphere over and let it go, it would actually continue moving,…It would push these other two out of the way. And to do that interesting thing,…where it will do three and two and three and two,…we need to just adjust some attributes to make that happen.…Mainly, it's all about the Bounciness and the Damping for these spheres.…I'll go ahead and select all those spheres and go into the Channel box, looking…for the Rigid Body Shape node and we've got Bounciness, Damping, and Friction.…
I need a high bounciness here.…I really need those to push each other around with quite a lot of strength.…We don't want a Bounciness of 1…because that would actually create kind of a perpetual motion machine where it…would never really settle down.…I want a Bounciness of nearly 1.…And I've tested this quite a lot and spent quite a bit of time trying to get…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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