Join George Maestri for an in-depth discussion in this video Fine-tuning the animation, part of Animating Cartoon Characters in Maya.
- So now I went ahead and animated the other arm,…and we should have some pretty good motion.…So if you see this,…we're getting almost to the end of this walk.…You can see that we've got…almost all the pieces in place.…In fact, let's go ahead and take a look at the Playblast.…So you can see we're getting some pretty good motion…up through the arms,…but we still have a lot of stiffness up in the head area.…So let's go ahead and animate the rest of the character,…and kind of finish off this part of the animation.…So I'm going to start off by focusing on the head,…and right now there's really not that much going on here.…
There's, his upper body is still pretty stiff.…So I'm actually going to start off in the side-view here,…and I'm going to set a key for this,…we're going to start animating it.…Now one of the things, notice how,…now notice this eye direction.…So that's kind of tied to his head,…so you can see how that's kind of bouncing up and down.…What we really want to do is,…we want to get him looking forward.…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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