Join George Maestri for an in-depth discussion in this video Finalizing the skin, part of Maya 8.5 Character Rigging.
Okay, so I went ahead and did the rest of the upper body.…So let me show you what I did.…I am going to open up Chap05_07, and you'll see I have got--actually I did…the left side of the upper body. So the arms pretty much work.…I have got the wrist, wrist works, it twists and all that.…And then also I went ahead and did the fingers, so you can see the index fingers…and all the other fingers move, so that works just fine.…
Now how I did the fingers is just a lot of detail work.…So what you need to do is really just get in there, and what I did was I used…these custom parameters, these custom attributes that we set up, and I just…used it to bend the fingers one at a time to make sure that nothing is…overlapping, and that all the bones are affecting the proper vertices, so it…really is just a lot of detail work.…Okay, so now that I have got this one side done, I can go ahead and mirror it…over to the other side.…
So if you actually want to take a look at some what we have got here like, for…example, if I went through some of these fingers here.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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