Join George Maestri for an in-depth discussion in this video Finalizing the rig, part of Maya 8.5 Character Rigging.
Okay, so now we have done all of the fingers, and I did too, and that was a little…bit of work, but not too much, and you kind of get the hang of it, and it goes…pretty quickly. So let's a take a look at it. So, we're going to open a scene 04_07.…And that should have everything. So, let's take a look at these fingers first.…I am going to select this Wrist Controller here, and you'll notice that I added…all of the fingers here.…Now, they all pretty much work the same as the index finger except you…probably notice this when you started rigging the thumb that it actually…rotated along the Y axis, rather than the Z axis, and it actually spread along…the Z axis, rather than Y axis. So the axes were kind of reversed for the thumb.…
It was pretty much the same as the index finger and did the same for both hands.…So, now that we have got this rig pretty much done, we need to just kind of do…some house cleaning here and clean it up so that we can get ready to actually do our skinning.…So the first thing we did was when imported some of these controls, I actually…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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