Join George Maestri for an in-depth discussion in this video Finalizing render, part of Animating Cartoon Characters in Maya.
- So now I've finished my batch render,…and we have all the files, are basically located…in your exercise files,…and they should be in your folder here.…So under images, we should have a list…of single image files.…Now, these are just individual image files,…we need to bring them together in some sort of application.…You can use any sort of video or compositing application.…You can also use good old Photoshop to do this,…so if you want to, you can open one of these files,…calling in Image Sequence, and the later versions…of Photoshop will bring in video.…
So, we have to give it a frame rate,…this was animated at 24 frames a second, and here we go.…Now, one of the things I'm noticing is that…when this comes in, it's a little dark,…so my gamma is actually a little bit off…from where I rendered this, but we can fix this…just by using the levels in Photoshop.…So, I'm going to go into my Layers palette here,…and I'm going to add a Levels effect layer.…And this brings up this window here,…and then we can basically just bring down the knee here,…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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