Join George Maestri for an in-depth discussion in this video Finalizing the fish model, part of Maya Essentials 2: Polygonal Modeling Techniques.
So now that you have your fish model all merged together, it's time to start finalizing the model.…Now I've added in two additional objects--in fact let's go in X-Ray mode here so you can see these.…And basically I've created two hemispheres to represent the eyes.…So let's take off X-Ray here.…And now if I go into Subdivision Surface mode, you can see how the eyes fit into the fish.…Now this fish is still a little bit boxy, and we still don't have the top fin, so let's…go ahead and finish some of this modeling and just show you some of the techniques we…use to kind of refine and finalize the model.…
I'm going to go back into Poly mode. I'm going to hit 1 on my keyboard, and I'm going to…go over to my layers here and turn on my Reference. That way I can see this fin.…The first thing we want to do is extrude that top fin.…I'm going to go into Face mode, and I want to select these three faces here on both slides.…Now this is actually pretty wide, but we'll go ahead and skinny this up after we extrude it.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.