- So now we have our FKIK rig completed.…But we need to connect it into…the rest of our character.…We've got 3 sets of joints here.…We've got our IK rig, we've got our FK rig,…and then we've got the actual joint or the skeletal joint,…which is being controlled by that.…So the first thing we want to do is connect this end…with the rest of the character.…In order to do this we need some more joints,…we need to kind of branch out here from the spine.…
Let's go into the front view port here.…And I actually want to connect it to this joint here,…which is called neckBase_Joint.…I'm going to select my joint tool,…and I'm going to click here,…and then drag over to the right here,…my right, the character's left,…and position this right around where I want the shoulder…of the character or the clavicle of that character to be.…Once I do I'm going to hit Enter.…I don't want to connect these 2 together.…And the reason I don't want to do that is…because I'll get a double transform.…
So what we have here is we have this joint chain…
Author
Released
9/24/2015- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate -
Maya: Character Rigging (2012)
with George Maestri4h 37m Intermediate -
Rigging a Face in Maya
with Jason Baskin2h 38m Intermediate
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Introduction
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Welcome27s
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1. Creating Stretchy Joints
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Basic stretch theory3m 26s
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Setting up the leg joints4m 40s
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Measuring the joint chains4m 43s
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Finalizing leg chains3m 43s
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2. Creating Stretchy Spines
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Adding spine stretch6m 58s
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3. Setting Up FK/IK Switching
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Basic FK/IK switching theory2m 30s
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Wiring up the FK/IK rig8m 14s
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Adding in stretch3m 27s
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Finalizing the arm4m 28s
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4. Skinning and Blend Shapes
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Skinning the character2m 37s
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Adjusting skin weights8m 46s
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5. Facial Rigging
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Controlling eyelids5m 17s
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Wiring custom sliders6m 20s
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Rigging the eyes6m 39s
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Controlling the teeth7m 38s
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6. Testing
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Cleaning up the rig3m 15s
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Animating a simple test3m 30s
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Conclusion
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Next steps19s
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Video: Finalizing the arm