- Understanding morph targets
- Using Soft Select, Artisan Sculpt tools, and symmetry options
- Splitting symmetrical shapes into asymmetrical pairs
- Connecting eye rotation to the GUI
- Working with eyelids, using blend shapes or fan joints
- Creating a basic UI control
- Connecting controls
- Orienting joints and creating a support structure
- Attaching joints to the support structure
- Binding joints to the final mesh
- Balancing shape fidelity with rig density and usability
Skill Level Intermediate
- [Voiceover] Hi, I'm Jason Baskin, and welcome to Facial Rigging in Maya. In this course, we'll be exploring methods for creating facial controls that are both versatile and easy-to-use. I'll begin by showing you how to create blend shapes to control your character's expressions. We'll use Maya's cluster and lattice tools, along with the wrap and wire deformers, to create a library of morph targets. Then, we'll begin creating and connecting graphical user interface elements, to control our character's face and eyes. We'll incorporate true on-face controls into our rig, so that animators can have precise control over our characters' facial expressions, and we'll even build a full joint-based facial setup, that will provide animators with complete control to sculpt facial expressions, and export these rigs to game engines.
We'll dig deep into the facial rigging workflow, and also cover a lot of important tools and techniques. So let's get started with Facial Rigging in Maya.
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
1. The Blend Shape Approach
2. Rigging Eyes and Eyelids
3. Building and Connecting Controls
4. Joint-Based Approach
Next steps1m 8s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.