Join Aaron F. Ross for an in-depth discussion in this video Extruding polygons, part of Creating Natural Environments in Maya.
I've spent some time working on this terrain and sculpted it to my satisfaction.…This one is a little bit different than the one we were looking at before.…I have just reduced the level of detail a little bit, so it's not quite as…heavy, but the concepts are all the same here.…The next thing that I would like to do is to just show you how to extrude…polygons, because that's one thing that you can really do with polygon modeling…that you can't do with NURBS. And especially if you've got extreme changes in…elevation in your terrain, then extruding polygons is really going to be a quick…and effective way for you to model those elevation changes.…
So if you have got the mountains or valleys or gullies or rocks sticking out, you…might need to extrude, which is going to change the topology.…So, for example, here I've got a camera, and it's essentially sitting on a hill,…and I want there to be a depression in the landscape between the camera and the…middle ground. But I'm not really getting the look that I want here, so I just…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Q: When I create a new document and attempt to use the Fly tool, it works as expected. When I try to use the Fly tool with any of the downloaded exercise files, I get the following error message:
// Error: setAttr: A child attribute of 'camera1.rotate' is locked or connected and cannot be modified.
A: In some of the lessons, the camera is locked. That's by design.
If you want to unlock the camera, go to the Camera panel menu directly above the viewport. Choose View > Select Camera. Now look in the Channel Box. The Translate or Rotate channels may be grayed out. Click-drag the names (not the numbers) to select multiple channels. Then right-click and choose Unlock Selected.
One exception: if you see a channel displaying in blue, that means the camera is constrained to something. For example, the Rotate channels could be aim-constrained to the camera's aim point. You don't need to unlock these and you shouldn't try to change them or keyframe them.
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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