Join Aaron F. Ross for an in-depth discussion in this video Extruding nCloth, part of Understanding Maya nCloth.
nCloth is designed to work with two-dimensional surfaces.…You can use nCloth on a surface that has some thickness, but it's kind of hard…to control sometimes, and what you'll have happen a lot is that the thickness…will not be maintained, and it will actually sort of collapse on itself.…And that's problematic, because obviously in the real-world, cloth has some…thickness, and especially in a close-up shot, it's not very believable if the…cloth is infinitely thin.…But we need to calculate the simulation based upon an infinitely thin…two-dimensional surface.…
And to get the thickness that we want, we can just extrude the mesh.…I'll rewind my simulation back to frame 1, and select that mesh.…We're currently seeing the output of the simulation; not the input mesh.…We want the extrude node to be applied after the simulation, and that way,…we won't add more detail to the input mesh, which is then feeding into the simulation.…In other words, if we extruded it before the nCloth node, then it would sort of…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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