Join George Maestri for an in-depth discussion in this video Extruding the leg, part of Modeling a Cartoon Character in Maya.
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- I've gone ahead and finished the hands,…and so now let's go ahead and move on to the…lower part of the character.…We're going to extrude the legs,…and then create some feet.…So, let's turn on our reference here,…and go into a front view.…And you can see here that we've got our legs,…and we can use some of the detail that we already…have in place to extrude them.…So this area right in here.…So, if I go into my perspective view,…you can see that it's going to be these faces here.…
And again we're just going to use four faces,…like we've been doing for most of this.…So, I'm gonna go select faces.…I'm gonna select these faces here.…You can see it in the reference.…So they pretty much match up with the opening there.…And let's go ahead and extrude them.…I'm gonna go into the front view…so we can see this a little bit better.…So we're gonna extrude face,…and I'm gonna extrude these straight down.…And then also, I'm going to scale them vertically,…in the Y direction, so that they're perfectly flat.…
And this will give me the space I need…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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