Join George Maestri for an in-depth discussion in this video Extruding arms, part of Modeling a Cartoon Character in Maya.
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- At this point, we've modeled…the character's face and body and as you can see,…he looks kind of like a giant potato.…So, let's go ahead and give him arms and legs…so he has some appendages.…So I'm gonna start off by turning on my reference…and selecting my model.…Now, we're going to start by extruding the arms…and we're gonna do that in this area, here,…so we're gonna do an extrude right around here.…But before we do that, we do need a little bit…of extra detail so I want to put one edge loop…below the mouth and that's again, to give it…a little bit of space between the mouth…and the top of the arm and this will…give us a little more room when we UV map the character.…
So, I'm going to start by inserting an edge loop…and I'm going to insert one right about here.…So, one that just touches the top of the arm…and then I need one for the middle of the arm…so I want to have an edge loop…moving down the side of the arm…as well as the top of the arm…so I'm going to put an edge loop there…and then, actually I'm going to turn off this reference…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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