Join Ryan Kittleson for an in-depth discussion in this video Extracting texture maps, part of Digital Creature Creation in ZBrush Photoshop and Maya.
ZBrush allows the creation of many different kinds of maps that can be used in…Maya to recreate the colors and textures that we see in ZBrush.…We can even use Photoshop to enhance and combine various maps for more detailed results.…I will admit the tools that ZBrush has for creating maps can seem very…unintuitive at first.…But once you get used to the sequence of steps, it really is very easy.…First off, let's create the most obvious type of map; the colormap.…This is going to take all the polypainted color that we did and transfer it to…a flat texture map.…
Let's make sure we've got the right SubTool selected.…Let's go into SubTool and yes, we have the Dewhopper selected.…Now, let's just go up to the highest subdivision level by opening the Geometry…palette and sliding the subdivision levels to the highest.…Now, let's go down to the UV Map palette.…This is where we tell ZBrush how large we want the texture maps to be.…Click on the button that says 4096.…This will create a map that is just over 4000 pixels tall and wide, also known as a 4k map.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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