From the course: Maya: Shader Networks

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Extracting hue, saturation, and value with RGBToHSV

Extracting hue, saturation, and value with RGBToHSV

From the course: Maya: Shader Networks

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Extracting hue, saturation, and value with RGBToHSV

- [Instructor] Some types of color correction are best done using the hue, saturation, value color model, instead of the raw red, green, blue values. We can convert RGB to HSV with a utility node and then remap those HSV parameters independently of one another. In this case, I'll use that technique to produce an interesting color solarization effect on this photo. In the next couple of movies, we're going to create a shader network that replicates the functionality of a single dedicated node, which is remap HSV. I want to build that from scratch using some component parts as a teaching example, because then you can take that shading network and build upon it, and not just be stuck with whatever that single dedicated node provides. We'll need a few nodes for this network, let's start with a color correct node, in the Hypershade menus, choose Create, Color Utilities, Color Correct, I'll also need an RGB to HSV,…

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