Learn about extracting NURBS curves from a surface. Many times, there is a need to extract curves from a NURBS surface to preform additional operations. In this video, George shows how to use isoparms as a way to define a point where a curve can be extracted. He then extracts a curve and uses that as the basis for additional modeling.
- [Narrator] We've seen how to use curves…to build NURBS surfaces but we also can go the other way,…we can take a NURBS surface and use that to create curves.…Now these curves can be used as points to create…other surfaces that attach NURBS surfaces together.…So let's go ahead and take a look at how this works.…Now it starts with an isoparm,…and this is just one other use of isoparms.…So I'm going to select this object,…and right click above it and go into isoparm mode.…
And then I'm going to left click at the end here,…and drag this out.…Now it doesn't really matter where this is,…this is really just a demonstration.…And so I have this isoparm and if I want,…I can use this to create a curve.…So if we go into curves,…you'll see that we have duplicate surface curves.…And when I do that,…it creates a curve.…Now this is just a standard NURBS curve,…but this curve is also locked to the surface.…
Now I have history turned on,…and because I have history turned on,…this curve will follow along with this originating surface.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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