Learn about extracting NURBS curves from a surface. Many times, there is a need to extract curves from a NURBS surface to perform additional operations. In this video, George shows how to use isoparms as a way to define a point where a curve can be extracted. He then extracts a curve and uses that as the basis for additional modeling.
- [Instructor] We've seen how to use curves…to build NURBS surfaces, but we also can go the other way.…We can take a NURBS surface, and use that to create curves.…Now, these curves can be used as…points to create other surfaces…that attach NURBS surfaces together.…So let's go ahead and take a look at how this works.…Now it starts with an isoparm…and this is just one other use of isoparms.…So I'm going to select this object and right-click above it,…and go into isoparm mode.…
And then I'm going to left-click at the end here,…and drag this out.…Now it doesn't really matter where this is.…This is really just a demonstration.…And so I have this isoparm, and if I want I can use this…to create a curve.…So if we go into Curves,…you'll see that we have Duplicate Surface Curves.…And when I do that, it creates a curve.…Now this is a standard NURBS curve…but this curve is also locked to the surface.…
Now I have history turned on,…and because I have history turned on,…this curve will follow along with its originating surface.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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