Learn about extracting NURBS curves from a surface. Many times, there is a need to extract curves from a NURBS surface to preform additional operations. In this video, George shows how to use isoparms as a way to define a point where a curve can be extracted. He then extracts a curve and uses that as the basis for additional modeling.
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- We've seen how to take curves…and turn them into NURBS surfaces,…but we can go the opposite direction as well.…We could take a NURBS surface and extract a curve.…Now, this can be used for a number of different ways…and I'll show you how to use curves to connect…these objects together as well as to cap them.…So here, I have a basic NURBS surface,…and if I right-click above this, I can go into isoparm.…And I can slide this red ring…until I get whatever isoparm I want.…
Now, we've seen how to use this to add detail…as well as to detach the surfaces,…but we can also do another thing…and that's create a curve at this point.…So, we can do that under the curves menu…by going into "Curves", under "Edit",…you'll see "Duplicate Surface Curves"…and when I do, it creates a curve that's at that point…on the surface.…Now, the nice thing about this is that history is turned on…so whenever I move that surface, the curve moves with it.…
So, I can select this curve here, and if I wanted to,…I could scale it up a little bit or move it around,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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