Learn how to add Physical Sky illumination and background.
- [Instructor] To conclude the chapter on Arnold Lighting,…we'll create a physical sky which will provide…a camera background, as well as suffuse elimination…from a sky dome light.…This scene currently has no lights in it,…let's open up the Arnold RenderView,…Arnold, Arnold RenderView,…and as expected, we get a black screen.…To add the aiPhysicalSky, go to the Render Settings window.…And in the Arnold Renderer tab,…open up the Environment section.…
And we have Background as we saw in the previous movies.…We could add a bitmap file or we could use…the aiPhysicalSky, and to do either of those,…click on the Create Render Node button…and we get the pop-up dialog which gives us those choices,…and additionally, the Sky Shader…which is for flat backgrounds.…In this case, we want the Physical Sky Shader…so choose that.…I've already got my Attribute Editor open.…If yours isn't open, then use the keyboard shortcut,…Command + A, and once again if you lose the selection…then the attributes will go away.…
So if I click in the Viewport,…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Barndoor and Gobo
- Light attenuation with decay
- Image-based lighting with SkyDome
- Exterior daylight with Physical Sky
- Arnold standard material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Rendering refraction4m 56s
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