Learn about saving a mesh in Alembic format.
- [Narrator] Exporting to Alembic is an optional step…that you may wish to take for the sake of compatibility.…If you need to render the fluid in another program…or an older version of Mya,…you can export to Alembic,…which is an open-source, all-purpose 3D file format.…Before exporting to Alembic,…double-check that you system meets…the minimum requirements for this course.…Your computer must have more total memory available…than the final size of the Alembic file.…Total memory is system RAM…plus the virtual memory paging file.…
Unfortunately, you can't know…the Alembic file size before you create it.…In this case I have prior experience with the scene,…and I can expect that the Alembic file…will be tens of gigabytes in size.…We need tens of gigabytes of space…available on the system partition.…If the operating system partition runs out of space,…the computer may crash,…and we may even have a hard time restarting it.…We also need tens of gigabytes of space available…for the Alembic file itself.…We don't want to save the Alembic file…
Author
Released
11/8/2017- Bifröst basics
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with a polygon mesh
- Adding velocity, friction, and drag with motion fields
- Optimizing space and time accuracy
- Caching simulations
- Meshing and exporting liquids
- Render-time meshing in Arnold
- Applying channel data to Arnold shaders
- Generating foam from a liquid
- Rendering and shading foam in Arnold
Skill Level Advanced
Duration
Views
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Introduction
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Welcome51s
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Using the exercise files3m 3s
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1. Simulating a Liquid
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Meeting prerequisites2m 57s
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Understanding Bifrost3m 46s
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Choosing Bifrost options7m 20s
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Setting scene preferences3m 34s
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Laying out the scene3m 34s
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Emitting liquid from a mesh7m 39s
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Colliding with objects9m 25s
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2. Fine-Tuning a Liquid Simulation
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Tuning time steps6m 8s
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Tuning transport steps3m 39s
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3. Caching and Meshing
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Writing a user cache7m 38s
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Meshing the particles10m 28s
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Caching a mesh to BIF files5m 43s
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Exporting to Alembic5m 36s
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Setting an initial state3m 58s
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4. Shading a Liquid
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Rendering meshed voxels4m 52s
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Building a layered shader6m 44s
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Mapping specular roughness7m 59s
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5. Simulating Foam
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Adjusting foam attributes5m 12s
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Caching foam4m 4s
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Rendering foam in Arnold4m 7s
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Conclusion
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Next steps1m
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Video: Exporting to Alembic