Join Mark Lefitz for an in-depth discussion in this video Exploring mental ray light types, part of Photorealistic Lighting with Maya and Nuke (2012).
Since we are getting a majority of our reflections and some lighting from our…HDRI, we still need to add more lights to our scene to enhance the shape of…the vehicle, and also to accentuate areas of the object that might not be…getting enough light.…Adding lights also creates more separation of the object from the background.…If we go under the Create menu, under Lights, we can see a variety of different…lights that are accessible to us.…Typically, I never use ambient lights; I only use directional lights,…spotlights, or area lights.…
So, let's go ahead and take a look at our first selection, which is the…Directional Light, and hit the W key.…Let's go into Panels > Perspective, and let's just move that directional light out…of the way, hit the E key to rotate the light, and back to W.…What we can do is we position the light such as we are mimicking the direction…of the sun, based on the back plate that we have.…If we open up our Outliner, if we go under Window > Outliner, I went ahead and I…
- Understanding image-based lighting
- Analyzing and color correcting the background plate
- Creating a 3D camera to match the plate
- Lighting with low-quality settings and proxies
- Setting light samples
- Setting up render passes
- Rendering mattes ground shadow, and occlusions passes
- Adding gamma correction in Nuke
- Adding the object to the plate and rendering the final composite
- Retouching the composite using Photoshop
Skill Level Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Image-Based Lighting
Correcting the HDRI5m 22s
2. Asset Integration
4. mental ray Rendering
5. Creating Secondary Passes
6. Compositing the Rendered Passes in Nuke
7. Final Touch-Ups in Photoshop
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