Join Chris Reilly for an in-depth discussion in this video Exploring the Unity interface, part of Game Character Creation in Maya.
So let's take a few minutes to get a little more familiarized with the Unity interface.…Hopefully, you have a little bit of experience with Unity, but if you don't,…this will give you a pretty good overview.…I'm using just the default demo project called Angry Bots that comes…preinstalled with Unity.…Just so we have something to look at here.…So let's start off with the Project panel. This is kind of analogous to your…project folder in Maya, so this is going to hold all of the assets that are…used in your game and you can see we have got these categorized with some subfolders here.…So you love things like Scenes, Scripts, Textures in this folder.…
This is going to automatically track the folder called Assets and Finder and…it's going to automatically import anything that you save to that folder.…One recommendation when you're working with files in your Project folder,…especially if you're moving things around, is to do it through Unity as opposed…to doing it in Finder.…Unity automatically tracks lots of metadata about the files that you're using in…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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