From the course: Maya and After Effects: Product Visualization
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Excluding lights and shadows
From the course: Maya and After Effects: Product Visualization
Excluding lights and shadows
- [Narrator] Our triangle lighting setup is looking pretty good, except for the fact that the rim lights are actually behind the cyclorama. If I unhide that cyclorama layer, we can see that they're behind that cyc, and that's what we want, they're in the position that we want, but the problem here is that, of course, the cyclorama's going to cast shadows and light will not actually reach our subject. So let's take a look at this without the cyc, I'll hide that once again, and let's do an Arnold rendering in the 'Camera' view. Choose 'Renderer', 'Arnold', and start the interactive production rendering, and here is the triangle lighting setup that we created in the previous movie, I think I want a little bit brighter rim lighting, so I'm going to select both of those rim lights, and over in the 'Channel' box, just set their exposure to a value of seven, and now they're just a little bit brighter there, giving us a little bit…
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Contents
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Flood lighting with Arnold area lights3m 29s
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(Locked)
Directing flood lighting4m 19s
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(Locked)
Studio lighting with a spot light5m 43s
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(Locked)
Attenuation over distance with the Decay filter4m 37s
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(Locked)
Accentuating object edges with rim lights5m 6s
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(Locked)
Excluding lights and shadows5m 22s
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(Locked)
Controlling visibility of light shading components4m 4s
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(Locked)
Setting up file output options for AOVs4m 11s
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(Locked)
Creating AOVs for render component passes5m 34s
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(Locked)
Creating light groups5m 43s
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(Locked)
Rendering components of light groups6m 8s
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