From the course: Modeling Vehicles in Maya
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Examining the finished Shelby Cobra - Maya Tutorial
From the course: Modeling Vehicles in Maya
Examining the finished Shelby Cobra
So here it is after a lot of work. a finished 1966 Shelby Cobra 427. I'm sure you'll notice there are a few details that I've skipped ahead on. In this video I'll point out what some of those details are and what they're for. Now in order to save time in this course and to not continue showing the same techniques over and over again, I've skipped over some of the details that really wouldn't have taught anything new anyway. One thing is some Filler Geometry. So what I'm going to do is zoom in here in a Perspective View and I just want to point out a couple of objects here. So these boxy polygons models underneath the body of the car are here to fill in holes. Without them there are some places in the car where the viewer might be able to see through little gaps, for example around the tries or through the rims. These pieces don't need to be terribly detailed, they just need to fill in the space and make it feel like the car is more solid. Something else you might want to do is turn…
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Contents
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Making the roll bars4m 20s
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Using bump maps to create headlight detail6m 19s
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Starting the exhaust pipes5m 12s
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Making the curved exhaust pipes5m 1s
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Modeling the windshield4m 30s
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Making the windshield frame5m 23s
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Cutting out the gas cap indentation5m 47s
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Making the gas cap5m 50s
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Making rivets2m 50s
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Duplicating rivets along a path4m 36s
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Mirroring models: Advanced tips3m 24s
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Examining the finished Shelby Cobra5m 8s
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