Join Aaron F. Ross for an in-depth discussion in this video Enabling the Resolution Gate, part of Cinematography: Maya.
…Whenever framing a shot in a renderable camera,…we need to have the resolution gate enabled.…This is a feature which crops the view…port to show us exactly what will be rendered.…We need to see the frameline in order to…accurately frame the shot, and it's disabled by default.…And that means that, unless you turn the resolution gate on, then when you render,…you will almost certainly see a different framing…than what you saw in the view port.…This is because the view port's aspect ratio is fluid.…
An aspect ratio, of course, is the width divided by the height.…And so we can make the aspect ratio of the view port whatever we want it to be.…But the render aspect ratio is fixed, and it's set in the Render Settings dialog.…It's not a property of the camera, it's a property of the renderer.…So let me demonstrate the issue here.…Let's say I move the camera…with Alt+middle-mouse, I'll just track the camera…over here and position the character in…the upper-right corner of that camera view.…
And I'll go into the Render Settings and change the aspect…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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