Join Aaron F. Ross for an in-depth discussion in this video Enabling Multi Streaks, part of Maya: nHair.
…Finally there is one great feature of hair that will help you to get better…renderings without having too many actual hairs and it's called Multi Streaks.…Now let's take a look at it.…I'll start by rewinding the simulation pressing…Play just to let those hair settle down.…So in frame 6, I'll press the Stop button.…And let's do a test rendering without Multi Streaks enabled.…And I'm using the Maya software renderer, let's see what…it looks like. Here's the result with no Multi Streaks,…and I'll go ahead and select the hair and open up the attribute editor, Ctrl+A.…
And go to the hair system shape node.…We want to scroll down and find the Multi Streaks section, and open that up.…If the value is set to zero, then each hair will render as one hair.…So, that's a bit confusing, but Multi Streaks of zero…equals one.…If we increase this up to a value of three,…then we will get three streaks instead of just one.…These values down here have to do with how far…away these hairs are going to be from the original hair.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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