Join Aaron F. Ross for an in-depth discussion in this video Emulating a view camera for tilt-shift effects, part of Cinematography: Maya.
…In real world photography, sometimes there's a need to create something called…a tilt-shift effect. And this is when you actually move the…camera's lens relative to the camera's sensor.…And you can move it up or down or side to side.…And this is a special type of camera called a view camera, view.…And with a view camera you…can achieve interesting effects, like for example, you can…get a two-point perspective in a very tall aspect ratio.…
Like let's say you have an object that's very tall, like a tall building.…Well, if you want to get the whole building in the frame, either…you have to move very very far away, or you need to tilt up.…And if you move very far away, then the image…is only taking up the top half of the frame.…And if you tilt up, then you get a lot of perspective distortion.…You get a three-point perspective.…So the tilt-shift effect would solve that problem.…And that's when you would need a view camera.…Another example would be, let's say, you simply wanted to shift the horizon line of…your shot up and down, without introducing,…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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