From the course: Maya 2018: Bifröst Fluids
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Emitting liquid from a mesh - Maya Tutorial
From the course: Maya 2018: Bifröst Fluids
Emitting liquid from a mesh
- [Instructor] Bifrost uses mesh objects for emitters, and I've created an emission object, which is a polygon mesh. And it's here displayed in pink because that's its layer color. And we can select it from the camera viewport. If you have any trouble selecting it, use the outliner. You can open that up from a tab here or use Windows, Outliner. And emitterDoorway is selected. Let's go into its attributes. I want to show you that for the emission object, I've disabled its renderability. Go to the attribute editor from the tab or use Control + A, and in the emitterDoorwayShape node, go into Render Stats. You'll see that I've disabled Visibility and Shadows. And also in the Arnold section, I've disabled all of the Visibility options here. And that way, the emitter object will not render in Maya software nor in Arnold. Also, for the emitter and collider objects, I want them to display as wireframe in the viewports, and that's accomplished in this case through their layer. I've placed them…
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Contents
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Meeting prerequisites2m 57s
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Understanding Bifrost3m 46s
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Choosing Bifrost options7m 20s
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Setting scene preferences3m 34s
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(Locked)
Laying out the scene3m 34s
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(Locked)
Emitting liquid from a mesh7m 39s
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(Locked)
Selecting Bifrost nodes in the Outliner4m 4s
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(Locked)
Analyzing the simulation in the Node Editor2m 56s
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(Locked)
Pushing liquid with a Motion Field9m 14s
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(Locked)
Colliding with objects9m 25s
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