How to Edit Skin Weights in the Component Editor in Maya


show more Editing skin weights in the Component Editor provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
please wait ...

Editing skin weights in the Component Editor

Now once you've painted your skin weights, you may think that that's good enough, but we can go through one more round and really fine-tune the weighting. And we can do that using the Component Editor. So let's take a look at what we've got here. We have the legs pretty close to dialed in. I've got those looking reasonably good. But if you notice here, this portion here where the character leans back, it's still not really working the way that we want and basically I don't want him leaning back to affect this mesh at all, because we do have an upper portion of the body, and when he leans back, I want that little belt line to appear, and so I need this to kind of just stay spherical.

So we can do that using the Component Editor. So it's very similar to applying skin weights, we select our character, and then we right-click over it and go into Vertex mode, okay, so now I can start selecting individual vertices here. Then once we're there, we have to go into o...

Editing skin weights in the Component Editor
Video duration: 6m 2s 4h 37m Intermediate

Viewers:

Editing skin weights in the Component Editor provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
please wait ...