Join Aaron F. Ross for an in-depth discussion in this video Editing namespaces, part of Maya: Workflow Tips.
…In the previous movie, we imported several scenes into a master scene.…And we just took the default behavior of the name spaces and…now our objects all have funny prefixes on the front of them.…We can see that if we go into the outliner.…Window >Outliner.…And you can see we've got these funny…prefixes in front of some of these objects.…Some don't because I actually opened the seam and…some do because I used File input or dragon drop.…Additionally, remember that because my file names…began with a numeral, that information actually got…cropped off here because Maya node names are not supposed to start with a numeral.…
They're supposed to start with an alphabetical character,…or an underscore, in this case as you see.…And you will note that, that behavior is…not exclusive to things like locators and transform nodes.…Also, you will see that all of these layers…that got imported also have namespaces applied to them.…And so this can get very complicated and…difficult if you're trying to find things in Maya…and everything starts with the same few characters,…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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