Join Aaron F. Ross for an in-depth discussion in this video Editing keyframes in the Graph Editor, part of Maya Dynamics: Creating Simulations (2012).
Before rendering an animation that was created with a Dynamic Simulation we…might need to clean up the keyframes a bit.…In this case, at the very end of the animation the pins are kind of dancing…around a little bit.…Let me maximize this view by clicking it and tapping the Spacebar.…I'll go down towards the end of the animation.…You'll see after about Frame 110 the pins should really be sitting static on the…ground, but they are kind of wiggling around and moving around a bit.…
I can easily fix that by just deleting those keyframes at the end.…I want to select all the pins, make sure I have selected nothing else, and then…just scrub down here and I can figure out when I want to delete those keys.…Let's say after Frame 110.…To delete the keys I want to select them first, hold down the Shift key, and…then click-and-drag across the keyframes you want to delete.…Now they are selected.…If I press the Delete key on the keyboard now, I'll actually delete the…bowling pins themselves.…
I don't want to do that.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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