Join Aaron F. Ross for an in-depth discussion in this video Editing curve CVs, part of Maya: nHair.
…Now that we've locked those curve lengths, we can select their end points…and shape the start curves so that they're not in the character's face.…So that I don't select anything…accidentally, I'm going to go ahead and reference…the Scalp layer and also reference the Head layer so we can see it.…I'll tumble around and select all the hairs that are in the character's face.…Now I'll need to do this in two passes, one for left and one for right.…So I want to deselect all the curves on one side holding down Ctrl.…And then with those curves selected, I can convert that selection to end points.…
Go back up into the nHair menu and choose Convert Selection.…To start curve end CVs.…So this means the CVs at the very end of the start curves.…The control vertices at the end.…Click on that.…Now they're selected. And I can use any of the transform tools.…Move, rotate and scale.…What I want to do here is move these upward.…And as you can see here we're moving the entire curve, not just the end points.…And that's why we needed to lock the curve length is so we can do this.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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