Join George Maestri for an in-depth discussion in this video Editing assets, part of Maya 2009 New Features.
Now that we have our container created let's go ahead and start publishing…attributes to that container. So if I select this container you will see that I…really have nothing in the Channel Box for this. I do have all of the inputs,…which are basically the objects that are in the container, but I really want to…publish some of these so that I can just animate the container itself. So we do…that by using the Asset Editor.…I go into Assets, Asset Editor and make sure my container is selected. It's…basically almost like a little Outliner window here and I can just go through…and Show or Hide any of the objects that are in that container.…
Now if I want to I can start publishing things to that container. So for…example, if I take this JackInBox node, that has almost everything that I need--…It has my Translate, my Rotate, my Scale, all of that stuff, so what I can do…is I can take this and I can pin it.…If I pin this I can go into my JackInBox node, open it up and you can see…these are all the attributes for that. Well, I don't want to show all of these. …
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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