Author
Released
10/16/2014- Loading the Bullet plugins
- Creating static and dynamic bodies
- Adjusting solver attributes
- Integrating keyframes
- Creating and transforming constraints
- Creating rigid sets
- Holding set members together with a Glue constraint
- Creating soft bodies
- Baking a soft-body simulation
- Inflating a soft body with Pressure
Skill Level Advanced
Duration
Views
- [Voiceover] Hello, I'm Aaron F. Ross. Welcome to Dynamic Simulations with Bullet Physics in Maya. Bullet is an open-source physics engine designed for real-time applications, and the developers at AutoDesk have folded Bullet into Maya. It's a replacement for Maya's classic Rigid Body and Soft Body Dynamics. This course will get you started creating Bullet simulations with Polygon objects. We'll look at Dynamic and Passive Rigid Bodies, integrating Dynamics with keyframes, constraints, soft bodies, and more.
Bullet particularly excels with heavy and complex seams, such as breakage simulations, using a feature called Rigid Sets. Bullet also integrates with Alembic, which is a file format that provides caching, baking, and import/export functionality. There's a whole new world of high-performance dynamics in Maya, so let's explore it with Bullet simulations.
Related Courses
-
Maya 2015 Essential Training
with George Maestri7h 45m Beginner -
Maya: Workflow Tips
with Aaron F. Ross2h 44m Beginner -
Learning Maya nCloth 2012
with Aaron F. Ross3h 26m Intermediate
-
Introduction
-
Welcome58s
-
Using the exercise files2m 17s
-
-
1. Bullet Rigid Body Dynamics
-
Adopting a scale convention3m 18s
-
Controlling playback speed1m 49s
-
Creating a static body3m 16s
-
Creating dynamic bodies2m 52s
-
Setting initial velocity1m 34s
-
Adjusting solver attributes2m 48s
-
-
2. Integrating Keyframes with Dynamics
-
Keyframing gravity2m 8s
-
Cleaning up keyframes2m 58s
-
Keying the rigid body type1m 15s
-
-
3. Bullet Rigid Body Constraints
-
Creating a rigid constraint3m 29s
-
Transforming the constraint2m 11s
-
Setting constraint limits1m 28s
-
Setting limit properties4m 8s
-
-
4. Bullet Rigid Sets
-
Using the shatter effect2m 33s
-
Creating a rigid set3m 20s
-
Using collision filters3m 30s
-
Keyframing visibility1m 51s
-
Slowing motion with damping2m 10s
-
Caching with Alembic8m 54s
-
-
5. Bullet Soft Body Dynamics
-
Creating a soft body3m 43s
-
Adding wind2m 49s
-
-
Conclusion
-
Goodbye43s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Welcome