Join Ryan Kittleson for an in-depth discussion in this video Duplicating the teeth, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now the tooth is ready to be duplicated, we'll be using more common modeling…tricks here, namely, instancing geometry with transforms.…It sounds complicated, but it's not too hard.…We've made one tooth in the mouth, so let's get the others made.…I want to zoom in here and see what we've got.…I'm going to hit F2 to zoom in nice and tight, instance versions of this model…not only make it so that we don't have to create every tooth from scratch but…we can also make changes to one of them after duplicating and they all get…changed automatically.…
Let's see how this works.…Make sure that the tooth is selected and go up to Edit, and go down to Duplicate…Special and click the option box.…There are a few settings here that we need to look at.…I want an instance rather than simple copy, so I'm going to change this to Instance.…I also want to move each instance tooth a little bit off to the side so that…they're not all on top of each other.…So to do that I'm going to set the Translate in the x-axis to .04, so in the…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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