In this chapter, we're going to look at optimizing performance in various ways.…The first thing I want to show you is how to duplicate nCloth systems.…If you spend a lot of time making something work, then you just want to…duplicate that instead of recreating it, and redoing all that work.…Duplication is not really a straightforward process here, so we have to kind of…figure out how it works.…If your remember back to much earlier in the course, I made a backup of this…mesh object before I turned it into a cloth, and it's here on the backupLayer;…just make that visible.…
So that's my original mesh shape before any cloth was applied to it.…This is just a backup. It's a safety.…In case I get in trouble, I can always go back to this mesh object.…I am going to re-hide that.…So to make a duplicate of an nCloth, you can't just use the standard, ordinary,…plain old Duplicate command.…So if I just go to Edit > Duplicate, or hit Control+D, then essentially what I'll be…making is a snapshot, and it won't be dynamic.…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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