Take a look at how to duplicate objects within Maya 2017. In this video, we take a look at ways to make copies of objects from within Maya. The lesson shows how to duplicate objects using the Maya menus as well as how to duplicate with a simple hot key. We also look at Duplicate Special, which allows objects to be copied multiple times.
- [Voiceover] In addition to manipulating objects,…you can also duplicate them.…Here I have a scene with some trees and a backyard,…and let's go ahead and duplicate some of trees…to build out that backyard.…I'm gonna select one of the trees,…and let's go ahead and duplicate it.…We can duplicate it by going edit, duplicate.…When I do that, it creates a copy of the tree…in the exact same place.…If I use my move tool, I can pull that tree…away from the other one, and you can see…that now I have two.…
If I want, I can use scale to make a little bit…of a different size, to give it some variation.…We can also duplicate multiple trees,…so if I wanted to, I could marquee select…a bunch of trees, and again hit control d…to duplicate them, and then use my move tool…to move those out.…If I wanted to, I could put that one over…on this side of the yard and…then just rearrange these a little bit.…Another way to duplicate things is…to use cut, copy, and paste.…
If I wanted to, I could select this tree here,…and here under edit, I have cut, copy, and paste.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.