Join George Maestri for an in-depth discussion in this video Drive the pulleys, part of Rigging Mechanical Objects in Maya.
- Now that the belt is deformed,…we can link it into the system.…Now we actually have two sets of items to link in.…We have the pulleys and then we have the belts.…So we're going to start with the pulleys.…Now the first pulley is pretty simple.…It is basically just connected…to this gear through the common axel.…So all we have to do to make this rotate…in sync with it is to connect it.…Now we can do this in the Connection Editor,…and we can create an expression…or we can do a constraint.…Let's go ahead and do a constraint to see how that works.…
So I'm going to go ahead and select Gear_48,…and then select Pulley_A.…We're going to do a Constraint…and then do an Orient Constraint.…And make sure Maintain Offset…and Constraint Axes All is turned on.…Now what this does is it basically just connects…the rotation of one to the other…without having to do a hierarchy.…So now when I rotate that flywheel,…everything moves into place.…So now this second pulley is going to move…in relation to the first.…
Now this relation is going to be very similar…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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