Now we come to the most exciting, and the most challenging aspect of nCloth:…dressing an animated character.…You'll find that nCloth is a very complex system, and because of that, and the…many variables in nCloth, it won't work the first time you just drop an…nCloth onto a character,…and you will have to devote quite a lot of time to adjusting the many variables…to prevent issues, such as interpenetration.…I've spent a lot of time on this scene already, until I'm fairly confident…that it's going to work.…
In your own scene, you'll need to set aside quite a lot of time…for experimentation.…What's the process here?…Well, I've modeled the cloth in the character's bind pose, which is, of course,…the character's pose in which it was modeled, and then bound to a skeleton, and…traditionally, that's the T-pose, as we see here.…And then I've animated the character out of that T-pose into the first pose of…the actual animation.…So here, he's simply just lowered his arms down to his sides.…
And I took a good healthy 100 of frames to do that, and during that time, the…
Author
Released
11/30/2012- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Duration
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Related Courses
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Introduction
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Welcome39s
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Using the exercise files1m 28s
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1. nCloth Basics
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Adopting a scale convention4m 27s
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Building polygon primitives5m 42s
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Freezing transforms1m 38s
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Creating passive colliders1m 46s
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Creating nCloth2m 17s
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Setting Nucleus Space Scale2m 47s
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Choosing an nCloth preset2m 18s
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2. Simulating Dynamic nCloth
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Planning and preparing1m 10s
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Laying out the scene4m 49s
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Defining materials2m 40s
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Constructing a simulation5m 48s
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Adjusting strength drop-off3m 15s
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Adding Nucleus wind1m 29s
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Using interactive playback1m 33s
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3. Directing nCloth
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Tuning solver attributes2m 34s
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Adjusting dynamic properties4m 29s
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Setting the initial state2m 25s
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Creating an nCache6m 59s
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4. Optimizing Performance
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Duplicating nCloth5m 25s
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Assigning Nucleus solvers2m 14s
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Using collision layers5m 6s
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Extruding nCloth3m 14s
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Modeling nCloth garments2m 30s
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5. Integrating nCloth with Animation
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Welding adjacent borders4m 17s
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Working with nCaches6m 32s
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Painting cache weights3m 54s
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6. Simulating Special Effects
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Simulating many objects6m 44s
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Adjusting lift and drag6m 30s
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Applying wind shadow2m 34s
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Connecting nCloth to fields4m 19s
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Simulating rigidity3m 46s
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Scaling time with nCache2m 5s
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Tearing nCloth2m 40s
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Conclusion
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Goodbye47s
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Video: Dressing an animated character