In this video, I will look at painting detail in the right size.…So far I have got my occlusion baked out for all my high-res pieces and applied to…the low-res along with a normal map.…I have got a few places I need to pick up in the unwrap, but I just…haven't gotten to yet.…It's perfectly fine along the way to model, render, unwrap, bake and come back…and pick up other pieces.…As long as it all gets done, there is not really an order to things in a lot of places.…What I am going to pay attention to are the canopy and the poles here first.…I'll select the poles and go back to my Default Quality Render.…
I will press F to focus in and I can see they need some attention in the unwrap.…Right now they've got their cylindrical mapping, which is nice as it spans…completely around, but it's tiling up the pole and so I'm seeing obviously that…striping which is really that occlusion texture repeating.…I have pressed F3 to go into my Polygons menu, and I will go under Edit UVs and…the UV Texture Editor.…
Author
Released
8/8/2012- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
Duration
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Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 37s
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Setting up the workflow5m 45s
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1. Anatomy of a Low-Poly Model
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2. Modular Planning and Blocking
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What is a module?3m 15s
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Designing modular elements6m 29s
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3. Modeling Building Elements in High Detail
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Adding foundation elements8m 28s
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Improving building details5m 35s
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Building an island and a canopy12m 53s
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Constructing high-detail doors11m 39s
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4. Low-Poly-Count Elements
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Adding door elements7m 43s
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Building a roof4m 11s
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Modeling light-tight walls5m 14s
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5. Unwrapping the Elements
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Mapping UV projection types7m 33s
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Moving and sewing UVs7m 34s
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Planning a texture sheet10m 49s
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Stacking UVs9m 42s
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6. Transferring Maps
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7. Planning and Constructing Texture Sheets
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Drawing detail at the right size13m 22s
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8. Importing into the Game Editor and Testing
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Refining materials14m 22s
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Conclusion
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Next steps17s
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Video: Drawing detail at the right size