From the course: Maya: Game Prop Creation
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Drawing the bump map for the front
From the course: Maya: Game Prop Creation
Drawing the bump map for the front
In this video I'll look at adding more detail to the bump map on the front. I've got the rivets in on the side and the hole where the gas pump nozzle should be, as well as the vents. Now I need to put in the extra recess, as well as start to look at where the dials go. What I've also done is to update the PSD for this file. In the Gas Pump material, it now looks to the 02_04_start PSD. I'll go over to Photoshop and keep adding in detail. Here in Photoshop, I've got the 02_04_gas pump start PSD up, and I've turned on the Specular and Color maps so that I can see them when I update in Maya. I'm going to look at the reference and see what's next to paint. And it looks like the things I need to paint next are the chrome trim up here, the light--or I think that's what that is--and then this recess. Maybe it's a missing panel or maybe it should be a sign or something, but I'm going to put it in as a piece of trim at least. I'll start out with this. This is a chrome band going across the…
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Contents
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Overview of the texturing process and PSD networks4m 43s
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Creating a bump map for the sides10m 55s
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Adding details to the bump map8m 6s
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Drawing the bump map for the front7m 51s
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Adding details to the panels7m 45s
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Painting the diffuse texture and planning the layers3m 35s
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Painting the base coat and the logo5m 24s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Setting up a library of gas pump textures6m 40s
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Painting dirt and rust variations5m 23s
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Weathering away the paint5m 1s
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Converting bump maps to normal maps5m 36s
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Testing the maps11m 8s
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