By default, a lot of the nodes that you would normally expect to see in the…Attribute Editor are hidden for nCloth objects, and that's just to streamline the…display, and to hide anything that is less essential, to make room for more…important things, like the nucleus node.…If I select the nCloth object, and hit Control+A to open the Attribute Editor,…you'll see that indeed I've got access to the nucleus node, the shape node, and a…couple other nodes, but I don't see my material nodes, and I don't see the…constraint node, for example, that I know is actually connected to this object.…
We can make those nodes visible in the Attribute Editor very easily.…We'll just go up to the nSolver menu, and you'll see there's an entry here that…says AE Display; that's Attribute Editor Display. And we can just enable the node…types that we want to see.…I'll turn on Material Nodes, and now I've got my Lambert shader, or Lambert material.…Likewise, I can go back up into nSolver > AE Display, and enable dynamicConstraint…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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