From the course: Maya 2018: Bifröst Fluids

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Displaying channel data as particle color

Displaying channel data as particle color - Maya Tutorial

From the course: Maya 2018: Bifröst Fluids

Displaying channel data as particle color

- [Instructor] To begin the chapter on shading, let's visualize Bifrost channel data as particle color. This will make it easy for us to determine the range of values for the various channels, such as velocity in churn. We need that information to effectively use channel data in a shading network. I've got to scene here that has a BIF simulation cache. I'm going to advance it into the simulation range to frame 120 That may take a moment to load in. Once it does, we can see that the particles are displayed in blue and white. And by default, that color is mapped to Velocity. Let's select the liquid shape node from the Outliner. And in the Attribute Editor under Particle Display, we've got color. And that is the enable switch for particle color. We can disable it and deselect the shape node. And the particles are displayed in the standard wire frame color of dark blue. I'll reselect the shape node back in the attributes, re-enable color, and we see the Color Channel has a pull down list.…

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