…The user interface in Maya is pretty fluid, and…we can actually drag and drop the various elements around.…And we can show and hide them at will.…So for example, I could select this, which is called the shelf.…That little textured bar over here, and I could select it and move it.…And let's say I wanted it to be at the bottom, here.…I could position it. And then release the mouse.…And now I place the shelf at the bottom. Or I could move it back up again.…One thing that I do all the time in fact…is tear the Attribute Editor and the Tool Setting windows off.…
So that I can move them around and maybe position them on a second monitor.…So the Attribute Editor is here. I can also hit Ctrl+A to open it.…And I basically always drag that off and I can resize it, get a…little bit more real estate or I can move it on to a second monitor.…Same thing with the Tool settings.…If you double-click on, for example, the Move tool,…you'll get the tool settings and that just takes up…space for the view port, so I tear that off too.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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