In this video, George shows how to visualize displacement maps in real time using Viewport 2.0. He creates a simple brick floor, the uses displacement mapping to extrude the bricks into realistic geometry.
Instead of updates, Autodesk Maya subscribers have exclusive access to extensions, which provide access to new tools and workflows on top of the already robust Maya toolset. In this course, George Maestri reviews Maya 2017 Extension 3, including the new UV Editor interface and Viewport 2.0 additions. Plus, explore some new modeling tools (including the new Match Transforms tool), additional rendering features, and a few special effects tools. Check out the extension in action, and get tips to incorporate the new toolset into your Maya workflow.
Reviewing new interface features
Working with the new UV Editor interface
Growing and shrinking selections along a loop
Using the Symmetrize UV tool
Reviewing skydome support and displacement mapping in Viewport 2.0